![]() ![]() Red pyxides containing azure light may contain 8, 16, 32, or 64 points of azure depending on the chest's quality. ![]() chest) and quality (type of enemy, or strength of light reported in chest.) For example: magic kills on normal mobs tend to raise Azure light by 8 points per kill, whereas most NMs will bestow 16 points, and Ephemeral Clionidae, Ephemeral Murex, and certain high-tier NMs can bestow 16, 32, 64, or even up to 128 points of azure. They raise by varying amounts based on source (mob kill vs. Ebon, Golden and Silvery cap at 200 each. Lights cannot be gained by a player if they are currently KO'd, or do not have Visitant status. Light values can be viewed at any time within Abyssea by resting or using the /heal command. For instance, an EXP party already in progress can send a party member to kill Ephemeral mobs far away from the party, such as not to break their established EXP chain. This method can be used to assist other players in the party in obtaining certain lights without having to influence or break EXP or cruor chains. Whenever a light is gained by anyone in a group (whether it be from defeating foes or opening red chests), it is gained by everyone in the group, regardless of how far away a party member might have been from the battle or chest. 1250xp for someone with raised azure light.) (Example: new members getting a kill shot that drops an xp chest can give about 250xp vs. For this reason, new people to an alliance should avoiding landing kill shots, as they lack the lights to guarantee worthwhile chest drops. However, a high rate of blue chest drops can still be achieved on Devegetators by building the azure light on different targets.Įach person has their own individual light counts, which start at zero upon entering Abyssea, and are reset to zero upon exiting Abyssea. For instance, Devegetators do not bestow Azure light, which is considered a staple by most Abyssea groups because it is necessary for a high rate of blue chests, and therefore a steady rate of time extensions. If targeting a particular mob that does not bestow a particular light that you want, it is possible to build the light on other targets. Changing to a different enemy target or logging out/disconnecting does not remove lights, nor do they decay over time. The chance is heightened with a high value of Ruby light.īuilt-up lights are only lost when a character leaves Abyssea. There is the chance that they can contain certain types of lights that cannot be obtained from defeating enemies (see below). Lights can also be obtained from Red Sturdy Pyxides. ![]() In turn, this also makes them a good choice for easily gaining time extensions, seeing as how melee can WS without worrying about accidentally killing the monster and building Ruby lights and getting Red chests to drop instead of Blue. As such they tend to build Experience Points rewards per kill at a much slower rate. Certain monsters in Abyssea do not produce some lights for example, monsters like Pachypodium or River Murex do not produce Ruby light from Weapon Skill kills. Lights are generally enhanced by defeating enemies, with the type of killing blow determining which type of light is bestowed (see below). ![]() With the appropriate lights built up, lucrative and rewarding contents can be regularly found in the chests, such as key items, augmented equipment, HP/MP/TP/JA restores, and visitant time extensions. Primarily, they affect the rate/quality of the Sturdy Pyxides that drop from foes slain in Abyssea, as well as the Experience Points and Cruor bestowed from each foe. These auras, commonly referred to as lights, are of fundamental importance in Abyssea and can be harnessed by adventurers to further their goals. 2.2 Lights From Red Sturdy Pyxides OnlyĪ curious byproduct of the dimensional anchor bestowed on adventurers during their sojourn in Abyssea, is the manifestation of glowing auras which surround their bodies. ![]()
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