![]() Exit from the southern passage to return to the moving block chamber. A bunch of rats roam the hall, but they can easily be defeated. If you desire, head into the northwestern room. Stand in front of the fan’s wind and use the Tornado Rod to send Link flying to the central catwalk to the north. Doing so will trigger another fan from the southern wall. Take care of the Bari roaming aboutand then activate the floor switch nearby. You end up on the higher level of the central hall. In the meantime, exit the hall via the passage next to the floor switch. The fan doesn’t serve a purpose yet, but will become useful later. Step on it to activate a wind fan from the southern wall. A floor switch can be found in the northeast section. When you reach the higher level of this hall, move south and use the moving blocks to crossover to the east side. Ascend the stairs there to reach the higher level. From there, wait until the other movable cube approaches you, and then merge into it to cross over to the left side. Now that you’ve got the compass, merge into the wall nearby and make your way to the northeastern ledge. Morph out of the wall and open the chest to obtain the compass. Merge into the moving platform to your left from its side and ride it until it lines up with the ledge carrying the chest. A chest can be seen nearby, but it’s on higher ground. To dismiss them easily, stun them with your Tornado Rod. When finished, backtrack to the previous room, merge into the southern wall and unlock the door in the southwestern corner.Įlectrical Baris enemies guard this hall. Defeating them reveals a chest open it to claim the small key. Use your Tornado Rod to blow off their fire, and then strike them with your sword. The following chamber has you pitted against some flaming skull heads. Doing so will allow you to crossover and reach the passage in the southeast corner. Ascend the stairs in the central area and make your way to the south portion of the hall (near the entrance). ![]() Triggering it will lower the ledge to the right of you, but you still won’t be able to reach it. When finished, return to the previous chamber to your left.īack in the central hall, merge into the eastern wall and work your way to the southeast section. Defeat the enemies here to spawn a chest that carries some monster guts. There are also two wind fans blowing that can knock you into the pit in this room, but you can turn them off by hitting the crystal switch. Afterwards, hop down the ledge in upper-right corner and proceed into the northeast room. You will see two unlit torches in the north section light them both with your lamp to reveal a chest containing a Red Rupee. Swipe all your foes with your sword and head north. You cannot access the second level of this room yet. The second-central hall on 1F is large and infested with rats and Keese. Stand in front of either fan and use your Tornado Rod – this will launch Link up in the air and land him on the higher ledge. It seems you can’t reach the upper ledge ahead of you. Stepping on it triggers two wind fans on the left and right side of the hall. Step on the switch to open the gate, then step inside the House of Gales.Īs you enter the House of Gales, destroy the set of barrels in front of you to discover another floor switch. Equip the Tornado Rod and use it to blow off the tiles on the floor, revealing a switch. The entrance is shut, but you’ll notice the Tornado Rod symbol on the pedestals nearby. Swim to the House of Gales at the X mark on your map. ![]() In the meantime, you get to keep the bottle. Luckily, you’ll be heading that way after completing the House of Gales. The note is from a fellowman stuck on the mountain beyond the Tower of Hera, and he desires some premium milk. If you venture to the east side of the House of Gales in Lake Hylia, you’ll stumble upon a letter in the bottle. For more in-depth strategies, check out Prima’s Collector’s Edition Guide, along with this extremely limited Legend of Zelda Box Set.įor the complete walkthrough, visit Prima’s free A Link Between Worlds guide. With this in mind, expect to use it quite a bit in part 5 of our free walkthrough. With it, our young hero turns 2D and slides along walls, which is ideal for solving tricky puzzles and locating hard-to-reach items. The Legend of Zelda: A Link Between Worlds reminds us of A Link to the Past on Super Nintendo, but it manages to separate itself from the timeless classic with Link’s unique merging ability. ![]()
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